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Jul 11, 2020
Automaton-a-Thon #3
DESIGNING IN THE WORLD OF COVID19 2020 has been a pretty awful year what with the pandemic and the world on the verge of collapse, but...
Oct 26, 2019
Development Diary #27
THE KINGDOMS OF IMMACUS SAN JOSE PROTOSPIEL ROUND UP Kingdoms of Immacus is now officially Protospiel tested (yay). Just like Trolltem...
Oct 5, 2019
Development Diary #26
KINGDOMS CLASH WITH CRUNCH TIME It's kind of funny to me that the month I started Trolltem Poles, updates on Kingdoms of Immacus went...
Aug 10, 2019
Automaton-a-Thon #2
*blows dust off of blog* Oh my it has been a couple of months since my last blog post hasn't it? Needless to say, I underestimated the...
Mar 16, 2019
Automaton-a-Thon #1
All Things Atomic Automaton Welcome to the first ever Automaton-a-Thon post where I discuss all things Atomic Automaton. Every so often I...
Feb 16, 2019
Development Diary #25
THE ASTRACITE IN THE MIRROR The Astracites have been waiting around for a playtest, and I finally got around to it, and you can check out...
Jan 26, 2019
Development Diary #24
A LOOK BACK AT 2018 As the new year starts to gain traction, I wanted to take a look back at the development of Kingdoms of Immacus (KoI)...
Jan 5, 2019
Design Time #1
Adobe Illustrator Design Process I wanted to take a little break from the traditional blog posts, and instead, talk about how I approach...
Dec 22, 2018
Development Diary #23
A CREST FRESH FROM THE FORGE The Kravix Crest is complete. I was burning with anticipation to release this, now stand back and gaze upon...
Dec 15, 2018
Development Diary #22
Saying Goodbye to the Hive and the Veil The last Alpha playtest session with the Xizeks and Ethereals has concluded. Of course there will...