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Mar 6, 2020
Development Zaddiary #1
THE FATE WEAVER'S SHOP IS OPEN FOR BUSINESS Welcome to the first development diary for Fate Weaver Zadarra and her Unfortunate Misfortune...
Jan 25, 2020
Design Time #2
Balancing Multiple Projects For this Design Time, I wanted to talk about why you may want to be working on multiple designs at one time,...
Dec 14, 2019
The Atomic Automaton Protospiel Finale
THE ATOMIC AUTOMATON SAN JOSE PROTOSPIEL ROUNDUP We are now at the end of my thoughts on the San Jose Protospiel. I talked about my...
Oct 26, 2019
Development Diary #27
THE KINGDOMS OF IMMACUS SAN JOSE PROTOSPIEL ROUND UP Kingdoms of Immacus is now officially Protospiel tested (yay). Just like Trolltem...
Oct 16, 2019
Trollvelopment Diary #7
THE TROLLTEM POLES SAN JOSE PROTOSPIEL ROUNDUP Trolltem Poles is now officially Protospiel tested (yay). It was a long weekend and some...
Oct 5, 2019
Development Diary #26
KINGDOMS CLASH WITH CRUNCH TIME It's kind of funny to me that the month I started Trolltem Poles, updates on Kingdoms of Immacus went...
Dec 7, 2018
Dealing with Difficult Content in Games
As I was writing the blog post about the Te'Kesh crest, I realized that I needed to address the nature of difficult content and how other...
Sep 25, 2018
Development Diary #16
THE POWER OF ASSETS: PART I I wanted to blog about this a week ago, but I have been a little under the weather, and though I'm not 100%,...
Jul 10, 2018
Development Diary #10
A Coat of Arms Fit for a Hive Queen In between formatting, playtesting, and art direction, I have been working on the crests or coat of...
Jun 12, 2018
Development Diary #9
The Cost of Business in Immacus The economy in Kingdoms of Immacus has always been a point of contention for me. Everything feels...