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Development Zaddiary #1
THE FATE WEAVER'S SHOP IS OPEN FOR BUSINESS Welcome to the first development diary for Fate Weaver Zadarra and her Unfortunate Misfortune...
Mar 6, 2020

Design Time #2
Balancing Multiple Projects For this Design Time, I wanted to talk about why you may want to be working on multiple designs at one time,...
Jan 24, 2020

The Atomic Automaton Protospiel Finale
THE ATOMIC AUTOMATON SAN JOSE PROTOSPIEL ROUNDUP We are now at the end of my thoughts on the San Jose Protospiel. I talked about my...
Dec 13, 2019

Development Diary #27
THE KINGDOMS OF IMMACUS SAN JOSE PROTOSPIEL ROUND UP Kingdoms of Immacus is now officially Protospiel tested (yay). Just like Trolltem...
Oct 25, 2019

Trollvelopment Diary #7
THE TROLLTEM POLES SAN JOSE PROTOSPIEL ROUNDUP Trolltem Poles is now officially Protospiel tested (yay). It was a long weekend and some...
Oct 16, 2019

Development Diary #26
KINGDOMS CLASH WITH CRUNCH TIME It's kind of funny to me that the month I started Trolltem Poles, updates on Kingdoms of Immacus went...
Oct 4, 2019


Dealing with Difficult Content in Games
As I was writing the blog post about the Te'Kesh crest, I realized that I needed to address the nature of difficult content and how other...
Dec 7, 2018

Development Diary #16
THE POWER OF ASSETS: PART I I wanted to blog about this a week ago, but I have been a little under the weather, and though I'm not 100%,...
Sep 25, 2018

Development Diary #10
A Coat of Arms Fit for a Hive Queen In between formatting, playtesting, and art direction, I have been working on the crests or coat of...
Jul 10, 2018

Development Diary #9
The Cost of Business in Immacus The economy in Kingdoms of Immacus has always been a point of contention for me. Everything feels...
Jun 12, 2018